
Underdeveloped Ideas and Unshown Mistakes

These were the original color palettes I showed to my mentor, who said that they looked too drab. He had me take a proper look at my moodboard to analyze the colours on the characters and references I chose. This was when I learnt that serious things don’t need to lack colour. Black Myth Wukong, for example, still has bright colours despite being a dark fantasy.

Don’t get me wrong – I really like how these blades are turning out! I will be developing these further to pair with the Soulfire Lantern.

These are sketches I had for the Demon Queen, the final boss of the game. I love the direction I’m heading in but I just didn’t include this in my submission because it’s still not ready to be present yet.

The working title for the Eternal Harvester was actually ‘The Terrace Guardian’. I ended up changing it from its working title since it seemed a bit too wholesome-sounding. ‘Guardian’ evoked emotions of protection and good. This boss is meant to be the embodiment of suffering to make a living. ‘Eternal Harvester’ is a big improvement because it dictates this creatures endless suffering and work. ‘Harvester’ also implies that this creature reaps more than its imaginary crops. (Cue dreadful music)