Unused Character Designs
Raj’Huttan

Currently, I won’t be including Raj’Huttan in my project because he doesn’t currently match the vibes I’m going for with Spiritforged. However, if I have time towards the end, I could revisit him and redesign him to match the dark fantasy genre of the game.
Yul In a Different Direction

Above are some ideas for Yul that I didn’t end up liking. These designs felt too much like it fit into League of Legends, which is not what I’m going for. The game’s feel is more grounded, so I needed the right balance of fantasy with reality. These sketches leaned too much into fantasy territory and by including these aesthetics into my game meant that the player would feel too powerful, making the enemies less terrifying. I want the enemies to feel like a challenge every time you face one, because no place in the fictional realm is meant to feel safe anymore.